I have a background in generalist design, fabrication, programming, and art, across both digital and physical mediums. I've shipped one game so far, called Polyball, where I was responsible for art, level design, and overall creative direction.

I enjoy playing games that provide players a real, dynamic impact on the world, and almost anything that supports co-op. My favourite games are Rimworld, the Halo franchise, Death's Door, and Tunic.